A Take a look at the Headshot 2 Mesh Characteristic

A few of you studying this already know concerning the energy of Character Creator and the way it’s improved over time with extra options and instruments. There are various new customers becoming a member of our ranks that aren’t fairly certain simply what Character Creator is, so for them, I’ll begin with somewhat overview then we’ll transfer onto the Headshot 2 Mesh function that permits anybody to place a customized head on a functioning Character Creator physique.

Once I first received into creating 3D property, with Studio Max because it was identified then, I purposely prevented creating a selected asset. A 3D mesh character. It wasn’t the making of the mesh that I didn’t like. Somewhat it was the in depth skinning of the mesh to the bone construction that would eat a day or two very simply with most of that spent on the fingers and different smaller joints.

Anybody who has rigged (skinned) a 3D skeleton is aware of simply how time-consuming it may be and what a inventive buzz kill it’s. I may prove loads of props in the identical time it took to pores and skin a personality.   Even skinned props had been a lot simpler until that they had loads of small bones.

BACKGROUND: Character Creation

Again within the early days rigging was a time period used to arrange a personality with a management panel for animators. Every shifting half needed to be wired to a panel with controls created out of splines. That wasn’t a foul job in comparison with skinning however that’s how sophisticated animation was. Now rigging has turn out to be synonymous with skinning so don’t be confused if you happen to see the phrases utilized in alternative ways at completely different occasions. Management panels have fallen out of favor with trendy instruments so rigging means skinning to loads of creators.

To present you an concept of what it was prefer to create a personality 10 to fifteen years in the past, at the very least in my pipeline, you must think about a protracted course of, days and at occasions a few weeks simply to get a personality created, rigged, reviewed, and revised to fulfill the wants of the animators. First was the idea artwork drawn by a fantastic artist which was then changed into a T-Posed character mesh. This was despatched upline for approval and was revised by means of a course of that ultimately created a working character.

After this, at the very least in my case, the skinned mesh was despatched to a texture artist with UVs mapped out. Typically the artist would map their very own UVs, but it surely was one other layer of the method within the making of a personality and turned out some gorgeous work within the remaining product. Specialists dominated the day again then fully completely different than immediately’s Generalist strategy to work the place we do nearly every part as a substitute of a manufacturing pipeline of artists.

I’ve instructed you all this simply to get so far:

Character Creator 4 does all this give you the results you want.

In case you are not new to Character Creator, then you definately already know the facility of the device however if you’re a brand new person simply getting a primary look there are some issues you should know. You’re supplied with female and male base meshes skinned and able to go. These can be utilized as a base mannequin to export out in FBX or OBJ to the clothes maker of your selection like Marvelous Designer. The garments you make are then imported into Character Creator and skinned with a number of clicks. It doesn’t need to be a head mesh. You’ll be able to extract or reduce the top off an current mesh and use the method to switch it to a working CC character.

ZBrush GoZ can be built-in into Character Creator permitting for a seamless switch of the bottom mesh to and from ZBrush. This enables us to harness the facility of one of the crucial inventive instruments within the trade to re-sculpt the bottom mesh to suit our wants. You too can create clothes and niknaks in ZBrush in addition to paint the textures. All this with out exporting and importing and these are just some of the good instruments and options obtainable in Character Creator 4.

Making characters is now a nice expertise with Reallusion taking out the handbook skinning. You’ll be able to nonetheless tweak the automated rigging outcomes with yet one more skinning device that provides bone-by-bone entry.

We will all be character builders now. We will use our personal idea artwork, use third-party sources or no matter pops into our head to make distinctive characters to make use of in manufacturing or promote within the Reallusion Market. In immediately’s world, with bills rising, you may leverage your character-creating expertise with an additional earnings stream from {the marketplace} and you may embrace props too. So Reallusion isn’t simply giving us a possibility to make our personal characters for storytelling however they’re offering a way of future earnings for people who select to sell assets within the Market.


Headshot plug-in model 1 targeted on image-to-head know-how. Model 2 provides a brand new mesh device to the combination that works like a head wrapper that transforms the bottom mesh form into the imported head mesh. Whereas the picture device in Headshot remains to be a go-to device, the brand new mesh function takes the plug-in to a different degree. In our first instance, I downloaded a cat’s head mannequin from Sketchfab by nonlly. After dragging and dropping the top mesh into the Character Creator 4 workspace I centered it within the viewport and began the Headshot mesh plug-in course of by clicking the Mesh, Begin Head Era buttons. I had my head meshes already textured earlier than beginning this course of and bringing them into CC4 Headshot 2.

As soon as the mesh was loaded up, I manually positioned the markers, 32 of them, throughout the imported mesh whereas being cautious to outline the ears. This may occasionally sound like loads of markers but it surely’s actually not and doesn’t take lengthy when you’ve carried out a number of of them. The face itself goes rapidly and this head mesh didn’t want further markers to delineate a extra complicated mesh form. In some circumstances, I’ve discovered that further markers are wanted when the again of the top is a extra radical form than the native mesh.

Take care to mark non-human ears to raised form the mesh throughout the course of.

From right here I refined the mesh a bit however not extensively and unchecked the field to retain the unique neck form. I may have spent extra time right here, however I received nice outcomes the primary day trip. A subsequent Doberman mannequin took somewhat forwards and backwards to get the mesh form proper. For that mannequin I went forwards and backwards from Align Factors to Head Gen a number of occasions to maneuver some markers. There was nothing to it.

Ultimately it turned out to be an awesome anthropomorphic Cat character that may put on Character Creator clothes and niknaks.

The Cat Burglar Character

So, this character turned, after all, a cat burglar and if you’ll have a cat burglar then we’d like a Police canine in order that was my subsequent goal as I discovered a pleasant full physique Doberman mesh by InaweofGod on Sketchfab which I took into 3DS Max and eliminated all however the head and neck of the canine.

CHARACTER 2 – Police Canine

From this level on I adopted the identical course of I used with the Cat head besides I had to make use of extra markers. I ended up utilizing 40 to get the outcomes I wished. This may differ between customers and can turn out to be even easier because the neighborhood learns and shares extra suggestions and methods.

Exhibiting a few of the 40 Markers used with the additional marker defining the again of the top and neck.

Even with the forwards and backwards it solely took a matter of minutes to get the outcomes I wanted. This appears to be like like a great space for experimentation to see simply what might be carried out with this new device. Since I’m a infamous iClone asset hoarder I dove right into a golden oldie, the Occupations Police Officer, to make use of the equipment and cap together with inventory pants and shirt texture black to match the hat. Earlier than lengthy, my anthropomorphic model of a Police Canine was born.

The Doberman Police Canine character in Uniform and Informal. I even gave him a muffler for that lengthy neck on chilly days.

Beneath is one other instance of different characters I created throughout testing with the Headshot 2 plug-in.  They vary from ZBrush-created and kitbashed to Sketchfab meshes. All created functioning characters in lower than an hour aside from the primary few makes an attempt. As soon as I received a number of runs below my belt it turned a lot simpler and far faster to prove a personality with this technique.

Different characters created throughout testing utilizing the mesh function.


In future installments, we’ll be having a look into what’s being carried out with Character Creator. We’ll additionally have a look at how customers take Headshot to new ranges of creativity producing a few of the most original characters within the Reallusion universe.  

With Character Creator 4 and Headshot 2 nearly anybody could make characters that aren’t solely useful however dynamic and cinematically thrilling including one other aspect to your manufacturing or serving to you create property for others to understand their manufacturing desires.